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Since your original attack damage is already on the screen, only add one more damage roll for an x2 weapon, and two extra damage rolls for a 3x, etc. Pathfinder Crits are your damage and most bonus' rolled multiple times, not the result multiplied. 1d20 cs>19 will display the result with a green critical highlight on a 19 or 20. Recently added Dice Rolling options now let you specify your crit range within the initial roll. A drop-down Query will present you a selection dialogue with several options, filling in the predefined content of what you selected.įormat ? ) ]] These somewhat replace the Boolean Math queries below, but have other uses as well. However, much like the ‘/use’ command, the name of the spell needs to be 100. For example, creating a Macro with ‘/cast your most awesome spell’ would result in that particular spell being cast for you. To save your own screen space and to avoid having dozens of macro buttons, combine similar rolls into one macro:Įx: Conversation skills (bluff,sense motive, diplomacy, etc) can all be rolled at once in a single macro, rather than a macro button for each one. To create a ‘cast’ command, simply type (into the Macro command window) ‘/cast’ followed by your desired spell or ability.
![combat blinkk macro combat blinkk macro](https://i.ytimg.com/vi/rgLwIsIJt3k/maxresdefault.jpg)
Markdown language (like Reddit) is available to let you bold, italic, bold-italic, create a hyperlink, or include an image(not recommended for most macros, really) Please also see the "Roll Templates" section towards the bottom of this article Formatting It makes for cleaner macros and speeds the game along if you can see and comprehend the results easily. When figuring out result spacing in the chat window, try to get things to fit on as few lines as possible. When making macros, spacing everything far apart will make it easier to see where you might have made an error, and to make it easier to adjust later on as needed. Spacing inside a roll rarely matters, as it does not generally affect the results of a roll. Specific Use Questions & Macros (Forum).7 Massive Set of Spellbook Token Abilities for Each Spelllevel.6 Pathfinder Sheet Templates Using Sheet Values.3.9 Many Attacks & Multiple Damage Rolls.3.8 MultiAttack (Using attributes and Queries).3.4 Defense (attributes and token bars).I would like to hear any feedback anyone has. When in Soulshape, I now Flicker, and otherwise I Blink. Please let me know if you have any thoughts or advice.Įdit: While working on it, I made the following which actually works properly, but from my understanding of conditional true/false statements, should be wrong: The conditional does evaluate properly while in it, so I just need to find out why Blink is not casting while out of Soulshape. This works as intended, Intervene if target can be helped, otherwise (try to) charge them. For reference, I have a macro with similar logic for my warrior using Charge and Intervene: cast Flicker BlinkĬurrently, I cannot get this to work and I am not sure why.
![combat blinkk macro combat blinkk macro](https://pm1.narvii.com/6852/51ac7f4aa5a8da4faa8296ebf08a77e80cb85682v2_hq.jpg)
I modified it so both had conditionals, but that didn't work: This works to cast Flicker while in Soulshape, but it doesn't do anything about Blink when not in Soulshape. I am trying to create a simple Blink macro for my Ardenweald mage: If I am in Soulshape, I want the keypress to use Flicker, otherwise I want it to use Blink. However, that doesn't seem to be working for me here. I like to keep them simple, so basic true/false logic.
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I don't tend to use macros too often, mostly just simple ones.
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